
TTWO Stock Forecast & Price Target
TTWO Analyst Ratings
Bulls say
Take-Two Interactive is fundamentally attractive because its portfolio is anchored by elite, recurring franchises—especially Grand Theft Auto and NBA 2K—that generate durable recurrent consumer spending, with NBA 2K recently showing strong engagement metrics such as 10% recurrent consumer spending growth in one period and another quarter with 7% RCS growth alongside a 15% increase in average DAUs and a 45% rise in average games played per user. The company’s scale across Rockstar, 2K, Zynga, and Gearbox, plus distribution across console, PC, mobile, and cloud, supports a resilient monetization model in which more than three-fourths of sales typically come from in-game spending and mobile now contributes about half of total sales since the 2022 Zynga acquisition. The bullish case is further reinforced by the expected November 19 release of GTA VI, which management-linked estimates suggest could lift FY27 net bookings to $8,331M and adjusted EBITDA to $1,756M, while a pipeline of nearly 30 FY 27–29 releases and sustained mobile improvement provide additional upside from estimate revisions and operating leverage.
Bears say
Take-Two Interactive is viewed negatively because its valuation and consensus remain heavily dependent on Grand Theft Auto VI, yet the company still lacks confirmed detail on pre-order durability, launch cadence, or post-release engagement, leaving a meaningful risk that any delay or disappointment could force significant downward revisions to FY'27/FY'28 estimates. Despite “exceptional,” “unprecedented,” and “astonishing” pre-order chatter, management has kept FY'27 net bookings guidance unchanged at $8,000M-$8,200M, while F2Q'27 guidance of $1,620M-$1,670M implies a 14.8%-17.4% Y/Y decline and already reflects weakness in mobile, a segment that is roughly half of sales and is facing churn, competition, and a difficult Color Block Jam comparison. More broadly, more than three-fourths of sales come from in-game spending, so the firm is exposed to backlash if it over-monetizes annualized franchises, and a $43M one-time impairment charge alongside soft marketing support for GTA VI underscores that execution risks, not just franchise strength, remain central to the investment case.
This aggregate rating is based on analysts' research of Take-Two Interactive Software and is not a guaranteed prediction by Public.com or investment advice.
TTWO Analyst Forecast & Price Prediction
Start investing in TTWO
Order type
Buy in
Order amount
Est. shares
0 shares